Call of Duty Zombies is one of my favourite franchises and this was the perfect opportunity to put my own grungy twist on the most popular perk machine, Juggernog. The high poly and low poly meshes were modelled inside 3ds Max, each texture set was then Unwrapped and exported to Substance Painter for texturing. I chose to utilise 7 Texture sets, most of which in 4K, and made each high-resolution decal alpha in Photoshop to bring out as much surface detail as possible. MADE WITH REAL EGGS.