More practice on hard surface modelling, quite a few intricate shapes but I’m happy with the way it turned out. The retopology was quite challenging but I managed to keep under my budget of 20k tris. The high and low poly meshes were created in 3DS Max and everything was textured using Substance Painter and Designer for the grip texture and metal knurled parts.
M1911 Pistol: 15,847 tris
Empty Magazine and Bullet: 5,496 tris.
M1911 Pistol: 1x 4K Texture set
Empty Magazine and Bullet: 1x 4K Texture set