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Will Leggatt
Will Leggatt
3D Artist / Environment Artist
Brighton, United Kingdom

Summary

Motivated and hard-working 3D artist specializing in the creation of organic and hard surface 3D assets for real-time applications. Extensive experience using industry software with a deep understanding of real-time 3D art pipelines and a true passion for game development. Good team working and communication skills with a drive to learn, iterate and improve.

Skills

Hard Surface ModelingLook DevelopmentDigital SculptingTexturingRetopologySkinningUV UnwrappingAsset CreationOrganic SculptingBakingUE53D Modeling

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
PureRef
PureRef

Experience

  • 3D Artist/Modeller at Metaverse VR
    Brighton, GB
    January 2023 - Present

    Part of the core team of 3D artists creating real-time environment assets and props to support VR training simulations.

    - Principal hard-surface artist for the in house drone training simulator, Virtual Sky, built in UE5.

    - Created complex vehicle assets such as ships, boats, cars, planes, and drones.

    - Recreated 3D representations of both Royal Naval and civilian vessels for use in their proprietary simulation engine, including textures and LODs.

    - Responsible for modelling, texturing and implementing high resolution buildings for realistic digital twin training scenarios.

    - Created entire interior environments for VR simulations from reference material for Unity and UE5.

    - Responsible for retopologizing, unwrapping and retexturing CAD models for use in UE5 and Unity.

  • 3D Artist/3D Generalist at Admix Play
    London, GB
    January 2022 - July 2022

    Part of a 3 person team responsible for creating game environments in Unity to showcase an in game advertisement solution.

    - Created realistic assets for large scale real-time game environments.

    - Built 3D environments inside of Unity to showcase real-time assets for use in Web 3.0 applications.

    - Responsible for creating environment props and character art, as well as animations for marketing material.

    - Responsible for high poly 3D assets for commercial Look Dev renders and client presentations.

  • 3D Artist/Modeller/Character Artist at Numskull Studios
    Portsmouth, GB
    July 2019 - July 2021

    Part of an 8-person team working on the life simulation game Beyond Binary. Working as students for a real-world client as a part of our degree qualifications.

    - Lead artist and principal character artist responsible for all character models and animations in the final build.

    - In charge of establishing 2D and 3D production pipelines for all art aspects of the Beyond Binary project.

    - Supervised two other 3D artists to ensure consistency and quality of work throughout the project.

    - Responsible for tracking and implementing all art assets, textures and animations inside of Unreal Engine 4.