Motivated and hard-working 3D artist specializing in the creation of organic and hard surface 3D assets for real-time applications. Extensive experience using industry software with a deep understanding of real-time 3D art pipelines and a true passion for game development. Good team working and communication skills with a drive to learn, iterate and improve.
Part of the core team of 3D artists creating real-time environment assets and props to support VR training simulations.
- Principal hard-surface artist for the in house drone training simulator, Virtual Sky, built in UE5.
- Created complex vehicle assets such as ships, boats, cars, planes, and drones.
- Recreated 3D representations of both Royal Naval and civilian vessels for use in their proprietary simulation engine, including textures and LODs.
- Responsible for modelling, texturing and implementing high resolution buildings for realistic digital twin training scenarios.
- Created entire interior environments for VR simulations from reference material for Unity and UE5.
- Responsible for retopologizing, unwrapping and retexturing CAD models for use in UE5 and Unity.
Part of a 3 person team responsible for creating game environments in Unity to showcase an in game advertisement solution.
- Created realistic assets for large scale real-time game environments.
- Built 3D environments inside of Unity to showcase real-time assets for use in Web 3.0 applications.
- Responsible for creating environment props and character art, as well as animations for marketing material.
- Responsible for high poly 3D assets for commercial Look Dev renders and client presentations.
Part of an 8-person team working on the life simulation game Beyond Binary. Working as students for a real-world client as a part of our degree qualifications.
- Lead artist and principal character artist responsible for all character models and animations in the final build.
- In charge of establishing 2D and 3D production pipelines for all art aspects of the Beyond Binary project.
- Supervised two other 3D artists to ensure consistency and quality of work throughout the project.
- Responsible for tracking and implementing all art assets, textures and animations inside of Unreal Engine 4.