This project started out as a technical exercise to make a virtual copy of my bedroom. But, due to changes in circumstance, it turned into a full digital double and a bit of a homage to the basement flat that had been lived in by me and other friends over the years, that I now had to leave. The reason the flat is empty in this project is because I was in the process of packing everything up and moving out when reference photos were taken.
I set a goal of making this fully ‘playable’ at 30fps minimum, which ultimately helped me make a few production decisions, but currently running on my 3060TI, I am happy to say this goal has been met. In addition to this, all renders are using lumen and are directly from the project view, no path tracing here.
This project took me the best part of 6 months, working on it part time and when I had a spare minute. I am quite pleased with the results, especially as I created and set up absolutely everything in the scene from scratch; The building, assets, textures, tileables, shaders, lighting, blueprints, cinematics etc. the lot.
I have learnt absolutely tons about; scene set up in ue5, Lumen, the power of master materials, efficient lighting, set dressing, texel density, appropriate workflows, the list goes on. There is still more to do and many things to add to this project, but for now this is as far as I have got and I am happy to show it to the masses.